Zombie Apocalypse

ZOMBIE APOCALYPSE => Map Application => Topic started by: Interpreet on July 17, 2014, 04:32:19 am


Title: ** Zombie Apocalypse Map Submit Format [ Read First ] **
Post by: Interpreet on July 17, 2014, 04:32:19 am
Code: [Select]
Map Name:
Weather ID:
Hour of the day:

Human Spawn:1 (Green Marker)
X,Y,Z (E.G. 2014.6969, 2134.1232, 20.120 )

Human spawn:2 (Green Marker)
X,Y,Z (E.G. 2014.6969, 2134.1232, 20.120 )

Zombie Spawn:1 (Yellow Marker)

X,Y,Z (E.G. 2014.6969, 2134.1232, 20.120 )

Zombie spawn: 2 (Yellow Marker)
X,Y,Z (E.G. 2014.6969, 2134.1232, 20.120 )

Evac: (Red Marker)
X,Y,Z (E.G. 2014.6969, 2134.1232, 20.120 )

GateID: (ID of the object that will move once the bus arrives

If you are using a gate you MUST delete the gate object from the objects list!!

Gate coords (Coords of the gate)
X, Y, Z ((E.G. 2014.6969, 2134.1232, 20.120 )

Gatez: (Position of the fully opened gate [)
X, Y, Z ((E.G. 2014.6969, 2134.1232, 20.120 )

GateRX: (Specific if given)

gateRY: (Specific if given)

gateRZ: (Specific if given)


*If you are using airport roads for your map to barricade, use ID 8172 Airport roads. [From Mapper]
*Put a barricade around your map, so players wont be able to exit, use Roads, Rocks, Water, Etc. (Make sure players cannot escape them map under any circumstances.
*Dont use a map if its in the same location as our current maps, like the skatepark.
*Only send in maps that you have made yourself. Do not download other peoples maps.
*Make sure you add sufficient decor to your map.
*Build your map on original GTA:SA Terrain.
*Make sure you balance the map well, giving both teams a chance to succeed.


*Send the .map file to MAPPER When you post your topic.